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Founding Players

Captain Atragon-9, Commanding Officer
Commander Adam Vern, Executive Officer
Lieutenant Cmdr. Jami Eyr Farrington, Chief Medical Officer, Second Officer
Ensign Solkar, Operations Management Officer
Ensign James M. Beamer, Navigation/Helm Officer
Lieutenant Junior Grade Stephen C. Terrel, Chief Engineer
Ensign Claire Eason, Engineering Officer (Propulsion & Control System Specialist)
Ensign Rina, Engineering Officer (Transportor & Life Support Specialist)
Ensign Rowan Katherine Zamora, Asst. Medical Officer (Exobiology/Neurology Specialist)
Ensign Jessica Ryan, Counselor (Psychology Specialist)
Lieutenant Junior Grade Tyler James Braden IV, Chief Science Officer
Ensign Danielle Solaris (Sensor Technology Specialist)
Lieutenant Junior Grade Leana Nelar, Chief Security Officer
Ensign James Bond, Security Offcer (Tactical/Weapons Specialist)

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Initial Concept for the Sim


USS Manticore, Spacefleet Black Ops Exploratory Vessel (think “X-Files” meets “Star Trek” meets “Men in Black”)

The ship would be placed squarely in the TNG timeframe and would have a mix of exploration of the truly bizarre and unknown with the mandate to kill it if it's a threat to our way of life.

It would be listed on the "books" as a space tug/troubleshooter. Something that gets dispatched quickly and can patch up problems and then help get the troubled vessel back to a starbase for long-term repairs. However, that is just the cover for its true mission. It is sent to investigate issues and matters that the fleet don't want to publicly (even among the other ship captains) admit to knowing... not until they're explained further.

The ship is a supped-up beast that looks quite innocent from all outward appearances. It would have some super thick armor, some stealth/cloaking functions, and some experimental weaponry that is both unstable (hence the armor) and ethically questionable (planet killers, etc.) The engines would be massive since it is "supposed" to be a space tug. They have been modified to allow for long-duration, high-speed flight as well. All of this information (especially about the weapons) is, of course, not on the books at all.

We would not work for SF Intelligence (the weasels), but directly for the President of the Federation (Secretary General? Consul?? Whatever). There would be only about 4 people who know of our true mission and that would lead to a variety of miscommunications ("Manticore, where have you been, that Frigate has been waiting for 4 days for your arrival!"), etc.

The crew would be a mix of hard-line Black Ops folks who just wanna go in and kill, undermine, assassinate, subvert, AS WELL AS scientists who want a chance at first contact with things unknown and thought unknowable. That should set up some nice conflict onboard too (heh-heh). At the same time, the direction/configuration of the mission could change as the crew settles in and I see how this would work.

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Ship Commission Statement


Ship: U.S.S. Manticore, Fleet Registry Number: NCC-5852
Special Missions (Spacefleet Black Ops Exploratory Vessel)

The ship has a mixed mission of exploration of the truly bizarre and unexplainable with the mandate to kill if it encounters a threat to our way of life. It is listed on the books at Fleet HQ as a space tug/troubleshooter. It can be dispatched quickly and can patch up problems and help get a troubled vessel back to a starbase for long-term repairs. However, that is just the cover for its true mission. It can be easily re-configured, with its customized dorsal modules, and sent to investigate issues and matters that the fleet doesn't want to publicly (even among the other ship captains) admit to knowing... not until they're explained further.

The missions are not coming from Fleet HQ or Intelligence, but directly from the Federation General Assembly via the Consul General. There are very few "official" contacts in the Fleet or the government at large that are aware of Manticore's true mission at any one time. This helps protect the governing bodies from embarrassing fallout from failed missions, but it also leads to a variety of miscommunications and problems with its "stated" missions and other ships in the sector.

Time Period

The Manticore takes place in the late 2360's (In early 2009, the sim was taking place in 2368).

Chronology

A simple chronology of sim events can be found here.